Creating & configuring maps

Maps visualize an office space with rooms and/or desks on it.


To be able to create a map in GoBright, you first need the base layer, the 'background'.
When you have the 'background', you're able to add icons to the background indicating the rooms and the desks.

The base layer must be an SVG image, which needs to be created in Adobe Illustrator or Inskape. If you don't have these tools, you also can use or Microsoft Visio.
To get a good base layer, you should not get into much detail, just draw the basics of the building, with the walls and doors. In most cases, this will give you the best results.

Secondly, you need the rooms and desks defined in GoBright, as described here for rooms and here for desks. This is needed because you need to link each icon to the corresponding room or desk.

Manage maps

Log in to the portal with your manager account, and choose Settings > Maps.

Now add a new map with the '+' button, or select an existing one to edit.

Configure a map


A map has a name, which is used within GoBright (to link the map to a mapviewer, etc.).

The background is the SVG image that you created as described above. Upload a new SVG file that is a maximum of 300kb.


The editor consist of three parts:

  • Left part: the existing elements (icons) on the map
  • Middle part: interactive viewer/editor showing the current elements, you can also drag and drop elements here
  • Right part:
    • Editor options: options to use or disable the virtual grid, including 'snapping' to snap elements, so they are aligned correctly.
    • Properties: configuration of the selected element

First, you add an element with the 'add element' button, or you select an existing element. Then you can move the element on the map, and configure the properties of the element on the right. 

Each element should be assigned an image (predefined set of images), and a space (room or desk). An element is only shown if it is linked to a space.



Now your map is ready to be used in a mapviewer, proceed to the next article!

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